Win the Gunfight Without Making the Clip
A fight here is over in a handful of frames, so the aim has almost no time to work and almost no room to look wrong doing it. A correction that would pass unnoticed in a slower game is the whole killcam.
You set how fast the aim moves and how wide it reaches, and it will not pull toward anybody behind a wall. Turned down, you win the duels you should win and the replay reads like a player who was already looking there.


![[BO7/WZ] TKZZT CHAIR + SPOOFER](http://tkzztservices.com/cdn/shop/files/Tkzzt_Boxes_504e2c82-b373-4be2-9219-e76fd8dfbdda.png?v=1759491471&width=800)
![[BO6] TKZZT CHAIR + SPOOFER](http://tkzztservices.com/cdn/shop/files/Tkzzt_Bo6_Chair.png?v=1730336305&width=800)

